|
Showing 1 - 3 of
3 matches in All Departments
You've got your dream job--making video games. You have a great
project, great designs, and clever controls. One morning, you get a
call from your producer. Turns out that wall-jumping trick won't
work because the artists don't have time to design a separate
animation just for the plumber to move that way. Also, your lead
designer keeps micromanaging the programmers, which is driving them
crazy. Your E3 demo is due in two weeks, and you know there's no
way you can get it done in less than four. You'll have to cut out
some of the game's biggest features just to hit your deadlines. And
suddenly the investor is asking if maybe you can slash that $10
million budget down to $8 million, even if you have to fire a few
people to make it happen? Welcome to video game development. In his
years covering the industry, Jason Schreier has often heard
developers say that any game actually released is a miracle. In
Blood, Sweat, and Pixels, Schreier takes you behind the scenes of
some of the biggest recent games to share never-before-told stories
of the struggles and failures the development teams faced along the
way. His reputation for great storytelling and fly-on-the-wall
detail will provide readers with the clearest picture yet of what
actually goes on behind the scenes. Each chapter will cover a
different game, from major studios with nine-figure budgets to
indie games with half a dozen people on their teams. The chapters
will also focus on a variety of subjects in the process, from
building the basics to adjusting for fan reaction post-launch. The
planned games include: Pillars of Eternity Dragon Age: Inquisition
Stardew Valley Diablo 3 The Witcher 3 Uncharted 4 Destiny Shovel
Knight Star Wars 1313 Halo Wars Wheather you're interested in how
the industry really works, or just want to know why your favorite
advertized feature didn't make it into the final game, Blood,
Sweat, and Pixels will give readers an unparallelled inside look at
one of the biggest entertainment industries in the world.
THE INSTANT NEW YORK TIMES BESTSELLER. From the bestselling author
of Blood, Sweat, and Pixels comes the next definitive,
behind-the-scenes account of the video game industry: how some of
the past decade's most renowned studios fell apart-and the stories,
both triumphant and tragic, of what happened next. Jason Schreier's
groundbreaking reporting has earned him a place among the
preeminent investigative journalists covering the world of video
games. In his eagerly anticipated, deeply researched new book,
Schreier trains his investigative eye on the volatility of the
video game industry and the resilience of the people who work in
it. The business of videogames is both a prestige industry and an
opaque one. Based on dozens of first-hand interviews that cover the
development of landmark games-Bioshock Infinite, Epic Mickey, Dead
Space, and more-on to the shocking closures of the studios that
made them, Press Reset tells the stories of how real people are
affected by game studio shutdowns, and how they recover, move on,
or escape the industry entirely. Schreier's insider interviews
cover hostile takeovers, abusive bosses, corporate drama, bounced
checks, and that one time the Boston Red Sox's Curt Schilling
decided he was going to lead a game studio that would take out
World of Warcraft. Along the way, he asks pressing questions about
why, when the video game industry is more successful than ever,
it's become so hard to make a stable living making video games-and
whether the business of making games can change before it's too
late.
|
You may like...
The Creator
John David Washington, Gemma Chan, …
DVD
R624
R299
Discovery Miles 2 990
|